Designing NPC Agents using Value Prediction Methods in Reinforcement Learning

سال انتشار: 1395
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 559

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شناسه ملی سند علمی:

CGCO02_005

تاریخ نمایه سازی: 19 خرداد 1396

چکیده مقاله:

One of the grand challenges in video game development is the design of AI for non-playable characters. The most important requirement in design of AI for these characters is to make them challenging and vulnerable at the same time. In other words, game AI should make the game difficult enough but if this difficulty is too much, the players will not enjoy playing the game. Therefore, most of commercial games use simple techniques such as finite state machines and rule-based systems instead of using modern AI techniques such as machine learning. In this paper, a new method based on value prediction methods in reinforcement learning for designing AI of non-playable characters is proposed. The most important advantages of this method are that it is a non-deterministic method and its intelligence level can be easily tuned by the developer. Furthermore, this method is domain-independent and thus, it can be easily used in commercial games. For the sake of evaluation, result of using this method in a 3D soccer free kick simulation game is reported.

نویسندگان

Amin Babadi

Ph.D. Student of Computer Engineering, Department of Electrical and Computer Engineering, Isfahan University of Technology, Isfahan. Iran

Mehran Safayani

Assistant Professor of Computer Engineering, Isfahan University of Technology, Isfahan, Iran