Using decision trees and α-cuts for solving matrix games with fuzzy payoffs

سال انتشار: 1392
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 717

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شناسه ملی سند علمی:

ICS12_257

تاریخ نمایه سازی: 11 مرداد 1393

چکیده مقاله:

Making decisions plays an important role in human life. At any stage of our life we make decisions about what to do, how to do, necessities and un-necessities. GameTheory has an important role in decision issues such as economy and management. Selecting effective strategies in decisions is the base for being successful in the games. The player formulates his decisions using uncertain information in hand. We use fuzzy numbers for determining the profit ratebecause of un-certainty in real cases. In this article zero-sum 2-player games in fuzzy environments are investigated. Inorder to research the existence of Pareto Nash equilibrium strategy in fuzzy matrix games, we use the concept of crisp parametric bi-matrix games. By solving these two parametermatrix games we reach (weak) Pareto Nash equilibrium in fuzzy matrix games. In this article we use α-cuts forcomparison fuzzy payoffs of the players in decision trees and determine the Nash equilibrium points by min-max strategy. For affecting the rate of risk of people on game decisions, we can decrease or increase the risk with different levels of α. We can also determine optimum risk with POSS (Pareto Optimal Security Strategy) by selecting the value of α.

کلیدواژه ها:

(Fuzzy) Two-person zero-sum games ، Parametric bi-matrix games ، Decision trees ، capability to risk

نویسندگان

Omid Khoshdel Borj

Master student of Artificial Intelligence, Department of Computer Engineering, Mashhad Branch, Islamic Azad University, Mashhad, Iran

Mohammad.R Akbarzade.T

Center of Excellence on Soft Computing and Intelligent Information Processing Ferdowsi University of Mashhad, Iran

Nafise Ramezani

Master student of Artificial Intelligence,Department of Computer Engineering, Mashhad Branch, Islamic Azad University, Mashhad, Iran

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